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Tag Archives: Overview

Watch us color in some Assassins, ASMR-style

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We received a copy of Assassin's Creed: The Official Coloring Book, and promptly hung up our controllers to become professional colorers. Today, Pat McGill (Polygon video producer and creator of ASMArby's) contributed some color commentary to my time with the book. Please laugh at that joke. We worked really hard on it. With Pat's dulcet tones and the soft sounds of the Assassin's Creed 2 soundtrack, this Facebook livestream is sure to be the chillest part of your day. Please ignore the part where I thought Jacob Frye's hand was a glove. Assassin's Creed: The Official Coloring Book has character portraits as well as bigger setpieces that you'll recognize from the Assassin's Creed games. I chose to color a line art version of this picture: There are lots of others...

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Learn the new tricks of the trade in Monster Hunter Generations

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Monster Hunter Generations is a tough game to get a handle on — as my review from earlier today points out, it's a terrific game that can be challenging to break into. To help get your bearings, check out the video above. It shows two fledgling hunters — Phil and myself — trying our hand at a couple of online hunts, showcasing a couple of the game's new features off as we go. If Monster Hunter Generations seems like your cup of tea, you can pick it up on Nintendo 3DS when it launches July 15.

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See how Shadow of the Beast’s remake stacks up to the classic

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Watch on YouTube | Subscribe to Polygon on YouTube First announced in 2013, Heavy Spectrum's remake of Shadow of the Beast will finally be released tomorrow. If you aren't familiar with the original, it's something of a cult classic, first released for the Amiga in 1989 by Reflections and Psygnosis. We weren't terribly fond of the new version, but fortunately the original is packed right in with the download. Above you'll find footage from the new version as well as a taste of the original, to give you an idea of just how far The Beast has come.

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IKEA VR Experience makes you a sad and lonely ghost

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In early April, IKEA launched the IKEA VR Experience, and the internet veritably exploded. What gift had IKEA given us? Would we be able to browse the IKEA catalog? Decorate our own virtual homes? Or perhaps, as Griffin masochistically suggests, build IKEA furniture in virtual reality? The answer is, of course, that you can put meatballs in a pan, or in the recycling. IKEA VR Experience is as minimalist as IKEA's aesthetics. It's a free app that sets you down in a fully furnished IKEA kitchen. The best part of the app is actually that you can change your height. There's an option to be 6'7", and an option to be your regular height. Best of all, you can make yourself into a 3-foot child and feel like you're in a giant's kitchen. You can also change the colors of the cabinets, from tan...

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Watch us try — and fail at — the deliciously brutal puzzles of Stephen’s Sausage Roll

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Watch on YouTube | Subscribe to Polygon on YouTube Allegra and Jeff have been talking about Stephen's Sausage Roll nonstop for the past two weeks. They're not alone — the immensely cruel sausage-grilling puzzle game has longtime fans in designers like Jonathan Blow (The Witness) and Bennett Foddy (QWOP) — and yet others remained skeptical as they sang the praises of this odd-looking, odd-sounding game. In the video above, watch us play some of Stephen's Sausage Roll's brain-busting puzzles to get a sense of what makes this seemingly simple game so vexing. Jeff and Allegra talk up how its game design and sometimes infuriating difficulty is never annoying; the challenge is what keeps them rolling sausage after sausage in search of that perfectly cooked meat.

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Blarp is the weirdest game for the HTC Vive

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Who's in the mood for some sensory overload? That's what you get with Blarp, a weird little physics game for the HTC Vive. This video explains a fraction of how bizarre Blarp is. In the game you shepherd an ever-expanding number of blarps. Pressing the trigger on your controller will bring the blarps zooming toward it. If they hit the controller, you lose. To the end, you need to swing the blarps around like horrible yo-yos, using the shield to deflect if they get too close. And why? To get more blarps, of course. Each round will give you one more blarp, until you're standing in the middle of a swirling cloud of eyeballs with tails. It's weird as hell, and oddly compelling. Ben and I discuss the intricacies of Blarp, and how weird it feels to be in the middle of a swirling...

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The most beautiful typing game ever made

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Watch on YouTube | Subscribe to Polygon on YouTube Mavis Beacon Teaches Typing meets Bastion is probably the most unlikely elevator pitch you'll hear for a game this year, but it's a pretty dead-on descriptor of Epistory. This beautiful, faux-papercraft world is brought to life by a girl, her three-tailed fox and your typing skills. Simone de Rochefort and I took a quick tour of Fishing Cactus' new game while brushing up on our keyboard prowess.

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Watch us get lost inside The Gallery on the HTC Vive

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Watch on YouTube | Subscribe to Polygon on YouTube The Gallery Episode 1: Call of the Starseed transports you to the beach first. The scene is laden with atmosphere. The waves lap against the shore, and a lighthouse is always looming over the rock formations. There is a campfire where beachgoers have abandoned lawn chairs, surfboards, and a container of popcorn. A little ways up the beach a small tent stands alone. You're there hunting for your twin sister, who serves as a sort-of narrator through tapes that she has left behind. Developer Cloudhead games was inspired by 1980s fantasy movies, and the lineage of films like The Goonies is clear in the opening moments of Call of the Starseed. Like any good 80s kid, you are poking your nose where it doesn't belong. A quick investigation...

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Watch us die over and over again, forever, in the super slick Hyper Light Drifter

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Watch on YouTube | Subscribe to Polygon on YouTube If you decide to really stick with Hyper Light Drifter, you're absolutely going to get put through the wringer. There is no alternate path: Hyper Light Drifter makes you work. It's a slick, stylish game with a pixelated aesthetic that doesn't look like anything I've seen in a game before. But that aesthetic is its only immediately approachable element — the game will kill you over and over until you learn how to survive. It will drop you in the middle of an unfamiliar world without a word of exposition to help you get your bearings. But the reward is so totally worth the effort. You can watch Simone and me conquer a particularly challenging area in Hyper Light Drifter in the video above. Not included in the video: My actual scream of...

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NightCry looks and feels old, but fans might not care

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Watch on YouTube | Subscribe to Polygon on YouTube NightCry is the latest puzzle-horror game from Hifumi Kono, and it's best-known as the spiritual successor to Kono's Clock Tower series. What struck me immediately about NightCry is that it really does feel like an early point-and-click game. Kono even talked about the game's simple interface in an interview with Polygon last year. The fixed camera angles will definitely have you mis-clicking as you try to turn corners or enter rooms. The characters clumsily follow your cursor, their feet sliding across the carpeted floor like they're on ice. I hesitate to really criticize it because it's doing what it set out to do: emulate the experience of playing an old point-and-click horror game. On the other hand, the antiquated look and feel...

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