Square Enix is making some of Eidos’ dormant video game brands available to independent developers as part of the publisher’s Collective program. That means that if you have a pitch for a game based on Gex, Fear Effect or Anachronox, Square Enix is willing to hear your submission.
The Square Enix Collective launched last year as a means for developers to pitch game projects, and have the public vote on and offer feedback on those concepts. Projects that find success on Collective will receive marketing and development from Square Enix, as well as an assessment of the team’s ability to deliver on their pitch and budget. Successful projects then go on to crowdfunding through sites like Kickstarter and Indiegogo.
From the beginning, Square Enix has teased giving Collective developers access to its properties.
In a blog post, Square Enix says its open to new interpretations of games like Gex, a side-scrolling and 3D platformer starring an anthropomorphic, catchphrase-spewing gecko; Fear Effect, an action-adventure series that relied heavily on sexually suggestive marketing; and Anachronox, the sci-fi role-playing game developed by Ion Storm.
“It doesn’t mean that we’re looking for straight-up sequels,” the publisher says of its IP, “we’d love to see different takes on those universes. What would Gex look like in a side-scrolling adventure, or a turn-based strategy? So feel free to mash up genres, and get creative.”
The process for getting a game pitch on Collective using one of Square Enix and Eidos’ properties will be similar to pitching original games, but the publisher says it needs to “be happy” with the concept before going to a public vote. Square Enix says it may also open up other game franchises to Collective developers in the future.
“I’m excited to see what talented teams might do with any one of Gex, Fear Effect or Anachronox IPs. We’ll monitor the response carefully before deciding which IPs to release next,” said Phil Elliott, project lead on Collective, in a release.